Gaming Memories: Memory Card Madness

It’s been a while since we dove back into the old memory banks so maybe it’s time to go…back in time, so to speak. I’ve talked  before about Final Fantasy VII which is one of my favorite of the series whether it’s my absolutely favorite or not is up for debate because there are several that I really love, but this time I’m not talking about the game itself but something that happened during that very long adventure.

I’m sure you all remember multi-page memory cards, if you don’t then you’re lucky, and if you’re lucky enough not to have an issue with one then even luckier. Anyway, moving on, I had one of those atrocious things because I didn’t know any better after all I was in high school so what could I possibly know besides everything. The idea of a memory card that had 99 pages of individual memory cards seemed like a brilliant idea and up until Final Fantasy VII it was a perfectly wonderful idea. Then came the fateful day, roughly fifty or so hours into the game (possibly a little less, I’ll even say it was closer to forty or so just to be safe), I came home from school and was greeted with a corrupted save file.

Now it’s fair to say that if I don’t have a form of ADD, either back then or even now, I would be a bit surprised and while there are some things that can manage to focus my attention for long stretches of time (like FFVII for instance), being faced with having to repeat that much of a game with a lot of un-skippable cutscenes in between was devastating at the time and would be soul crushing now. Needless to say that is exactly what happened, I had to painstakingly trek through a large chunk of the game and everything I had completed just to get back to where I was and while I really loved the game both then and though, it was a frustrating experience to go through and when you figure in the replay time, and throw in how long it took me to complete the game at the time (approximately 90 hours) I invested well over one hundred hours into the game.

Needless to say, I learned two very important lessons that day, the first was to save more than once with more than one save file and the second was to almost never trust third party memory cards…and I mean like ever!

Anyone else have a fun experience like this? Losing a crap ton of hours invested in a game due to a corrupt or missing file?

Gaming Memories: Castlevania Symphony of the Night

The Playstation, an iconic system, one launching a brand-new style of console war and one that decimated the competition on so many levels. Now don’t get me wrong, by the time the Playstation was released I was a dedicated Nintendo fanboy, in fact I knew next to nothing about the new system from Sony and one day (while mom and dad were on vacation as this is usually when my brother or I would spend more money than we should) my older brother convinced me to go out to SEARS of all stores and pick up the system. I’m not even sure how he knew about it to be honest because he wasn’t a huge gamer though him and I did play a lot when we were younger (for reference, my brother is about twelve years older than me so when the PS1 was released he was 25 and I was 13), anyway, I digress.

Where was I, oh yes, we’re at SEARS and we picked up this new fangled system and we were going to get a game but SEARS didn’t have anything worthwhile so we went to Best Buy and they were having a deal of sorts where you bought “x” amount of games and got like two free or something along those lines. I don’t remember the exact deal or how many games we bought but I know that both Descent, Wing Commander 3, and Rise 2 Revolution were among the games we bought, though I should point out we didn’t get the system day one…which is why there were probably deals on older games at the time.

Anyway, I’m getting away from my point, what’s my point you ask? Castlevania: Symphony of the Night, that’s my point, mostly this was all a set-up to get here, to talk about one of my top three PS1 games, if not my all-time favorite for the system overall. Now prior to playing this installment of the famous series I hadn’t really played anything more than a little bit of the original and didn’t understand it, so I didn’t exactly get deep into it. To be perfectly frank I don’t remember why I picked this game to rent one night at Hollywood Video, it could be that everything else I wanted to play was already rented, or that I looked at it and it seemed good so thought I’d give it a try I mean come on, that artwork is pretty damn impressive. Regardless of what the reason was, that was the game of choice…for the next several weekends, no joke it pulled me in almost instantly and I rented weekend after weekend for several weeks before finally convincing my mom to finally buy it when we saw it cheap not long before it went to the “Greatest Hits” green label.

Now like I said, I’d played this for weeks in a row but what I didn’t mention was that I had yet to beat it so what happened right after my mom bought it for me? I beat it. That’s right, all that money down the tubes by renting it for weeks on end only to beat it within the first hour of actually owning it but what stands out more than anything else is the fact that I managed to beat it in a way that unlocked the inverted castle without ever knowing it existed. I know it seems strange, but I had gotten in the habit of using my weapon when jumping over enemies and it just so happened, I hit the invisible orb floating above Richter by complete accident and was paying enough attention to keep trying. The next thing I know Richter is screaming and a replica of Dracula’s castle is popping out of the sky faster than a space shuttle on reentry. I can’t even describe how excited I was, first off, I thought I found an awesome secret which I guess technically I did, but more than that is the fact that I had another castle to explore and that was way more important. Naturally after I found the second castle I ended up getting the strategy guide (both that and my black label copy of the game are now gone sadly, borrowed by a friend and never returned and every time I think I’ve found the guide on Ebay it turns out to just be a PDF) and realized how I could unlock the inverted castle every time without relying on dumb luck as well as a wealth of other secrets to try out.

I’ve said that Castlevania: Symphony of the Night is one of my top three favorite PS1 games but, truth be told, it’s one of my all-time favorite games period. Everything about this game is just pure perfection to me, from the soundtrack to the graphics, yes even some of the cheesy lines (but to me the voice acting was still awesome, I’ll take that Alucard voice any day of the week). Even beyond all of that, just the way the game played was perfect to me, everything flowed so well and when played just right Alucard almost danced in his movements as he explored both castles, it was magical in a way and still to this day I get lost in the game and nearly always transported back to high school, I get that same feeling, that tingle of excitement every time I play it now.

Another wonderful memory in the books, now if you’ll excuse me, I really should start a new game of Castlevania, all this talk has me excited to explore the drafty castle again.

~Fallyn Aingeal~

Gaming Memories: The Manual

I suppose this is just a little random, but it definitely does involve gaming memories and I’ve seen it every now and again pop up on Twitter. A random thought, a mention of missing those little pamphlets that used to be packaged along with some of our favorite games. I’ll be honest, it’s one of the things I miss most about modern gaming.

Now to be fair, I completely understand why we don’t have them anymore, between cost and wanting to reduce waste it makes sense to phase out the practice, though to be completely honest that doesn’t mean I like the fact that manuals are a thing of the past. Some of my greatest memories were looking through a game manual and not just from console games, PC games back in the day had some weighty manuals themselves. Speaking of PC manuals, at one point in my life my bookshelves were filled with them in a bizarre library of sorts; Sim Tower, Sim Ant, Nox, C&C, and a long list of other’s filled the shelves as easily as my Forgotten Realms novels…ah those were the days.


Now we’re lucky if we get anything at all, and in a gaming world where things are inching their way more and more towards digital the lack of any real sense of ownership is fleeting. Realistically, game manuals can make a strong comeback especially since there are so many ways to make paper products out of recycled materials but in that instance it comes down to cost and let’s face it, why spend more money on a manual when you can charge $100, $200, or more, for a collector’s edition that has a lot of extra “digital” content and maybe a statue, or something else. To be honest I’d gladly trade CE’s just to have game manuals back, they were a great resource for extra info, story, item info, and so much more, I mean come on later on manuals became a way to advertise other games from a developer or publisher and you had a lot better shot of someone seeing that ad than you do now with ad blockers and phasing out of print media.


Sure this is a little bit of a rant, but it’s one born of fond memories of reading through these tiny treasure troves of information, nostalgic for sure but for me personally, as I get older, I constantly find myself looking back with a smile at the memories I was able to make all because of a simple, little, booklet.

~Fallyn Aingeal~

Extra note: This is much shorter than the usual post, I haven’t been feeling well but I didn’t want to miss another post, hopefully next week’s will be back up to my usually abnormally high standards.

Nostalgia Trip with WoW Classic

It’s been a bit since Blizzard decided to return to World of Warcraft’s roots and I’ve finally had an opportunity to dive back in and give it a try. Now to be fair I did initially hold off because I, like everyone else, knew how crowded the servers were going to be and I wanted to give everyone else plenty of time to jump in and make it past the starting locations so that by the time I went in I would be relatively on my own…well all of that plus, you know, monies. Before I go too deep I want to go back as well, to when I first got into WoW and why I left shortly after Mists of Pandaria, or was it before, I can’t remember but it was most definitely around that time period when I decided to leave it behind for what I thought was for good.

I originally joined WoW not long after Burning Crusade and I loved it, I didn’t understand it, but I loved it. Everything about it was so new and fresh for me, I’d never played an MMO before and this was my introduction to the genre, and I was blown away at the shear scope of the world that was there to explore. Now at first, even though I loved what I first experienced, I didn’t fully jump in until a few months later mostly due to not having the time to really enjoy and explore the world. Once I had the time to really play I had already created a Dwarf Warrior, Shinchan I believe, on the Blackwater Raiders server and to be honest, since this was all still new, I didn’t realize or understand what an RP server was until later and by then it was too late anyway. Either way, I wasn’t really liking the Dwarf Warrior I had created so I started over with a Human Mage named Helyn and stuck with her until around level 70-ish I believe and through at least two different guilds, one of which I was somewhat of a second in command before leaving to create my own guild that flopped spectacularly.

My first serious character, Helyn the squishy

Now I liked my Mage and did well but I was getting tired of being “squishy” and helpless, plus I had seen Hunters and their pets and wanted to try that route…so I did, with a Night Elf named Thina and that was when I really found a character and an experience that I would love. At the time I didn’t know the bad rep that Hunter’s had, and quite honestly, I wouldn’t have cared either, I was having far too much fun. I was a Survival Hunter; I had done moderately well in PvP which surprised even me because I normally hate it, and I was moving along at a good clip up through Wrath of the Lich King and hit daily quests. At that point I started to hop from toon to toon because I felt there was nothing left to do, most of my friends had moved on and it was starting to look like the beginning of the end but that actually came a little later, around the time of Mists of Pandaria. (before or after I can’t quite remember, maybe even somewhere in between that and Cataclysm actually).

thina and keira
Thina in her glory days, before the dark times, before the changes, before…Pandas

I’ve managed to narrow it down to what truly drove me away from WoW, it started with little things over time, things like taking away weapon leveling (a task I actually enjoyed), simplifying things like not needing materials to create a campfire to cook, all those tiny little things that may seem monotonous to most people I took simple pleasure in, but while those little things started the downward spiral it was a few bigger things that really drove me away personally especially when it cam to Hunters. Switching away from Mana, taking away ammo for ranged weapons, and most importantly for a Survival Hunter like me, taking away dual wielding which was the backbone of my personal PvP strategy. By that point a character that I’d grown to love and cherish the adventures we’d shared together suddenly became a sad shadow of her former self and I didn’t have the energy to put into it anymore, that’s when I really checked out…and then Classic came out years after.

All of  the magic I experienced in the early days came flooding back the instance I loaded it up and WoW felt new and fresh again, yeah the grind was back, but so was the challenge and that was what I missed more than anything else. It feels like everything that mattered to me was there again, from the look to the feel everything is the same and I won’t lie even in the short time I’ve had to experience it, I wouldn’t trade that grind for anything in the world. Up until this point Wrath of the Lich King was one of my favorite expansions and now I can thank Blizzard for bringing back what brought me into the game in the first place and if I needed any proof for myself that it’s gameplay and experience and not visuals that make a game great I can look no further than WoW Classic because it has the same look as it did all those years ago…well slightly better because I have a PC that can run it on its highest settings now.

There is no question that WoW Classic was brought forward for the long time fans but it’s also a great way for people who have never experienced the game from the beginning to see how a game that they love now came to be, how it evolved into what they know now…and yes, to see how easy they have it in some cases, no massive gold drops from trash mobs, no automatic flight paths, you had to walk to every new one…up hill, both ways, through the driving snow, and…okay so I’m showing my age but my point is WoW classic was such an amazing experience and over time the original game morphed in a way to draw as many people in while turning it’s back ono the people that made it great in the first place and thankfully Blizzard is giving their seasoned fans a chance to relive their early days.

~Fallyn Aingeal~

Gaming Memories: Lunar Silver Star Story Complete

It may seem odd that I’m talking about this one instead of its original incarnation but there are two reasons for that…wait, three, sorry. For starters, I never had a Sega CD so I never had the opportunity to play it in the first place. Second, I hadn’t even heard of this game until the PS1 version. Finally, it’s my blog so I’ll write about what ever version I want so back off…please? Sorry I didn’t mean to fly off the handle there.

Like I said above, up until the point of the PS1 release I’d never even heard of the Lunar series at all, but I was big on RPGs. I recall being in GameStop, before a festering hatred of the place really took hold, and at the time I was looking for something new to play and saw this one on the shelf and as I recall for the fancy version with the map, making of DVD, and soundtrack, not to mention the leather-bound (well fake leather at least) manual, all wrapped up in a pretty little box it was actually fairly reasonably priced too. No, I can’t remember exactly how much it was, but it was long before collector’s editions started climbing into the hundreds of dollars. Plus, like I said, it was an RPG that still had the overall look of an SNES game which was a huge sell for me as well since it instantly reminded me of classic Final Fantasy games and I loved those (I was terrible at them, but I loved them). Anyway, where was I? oh yes, okay so I have a game I’ve never heard of, an anxious drive home to hurry and try said game, and plenty of time to enjoy it so what could possibly go wrong? Absolutely nothing, that’s what.

Now over time I’ve played a lot of amazing games across nearly every genre (or at least every genre at the time of Lunar SSSC’s release) and before playing this one, Final Fantasy VII was my favorite on the PS1 as well as holding my personal record for most hours dumped into a game at the time (all told around 200+ hours into FF7 total). Lunar however, from the moment I put the first disc in and that intro animation started then the title song hit, I was hooked instantly and it only got better from there. Now I’m gonna be completely honest here, up until this point in my gaming life I really did think that Squaresoft (Square-Enix) and Enix for that matter, were the only ones that could really make a stand-out RPG that hit all the right points and never have I ever been so happy to be wrong about anything in my life.

Before you misunderstand me, I still love my Final Fantasy games and I’ll always be a fan to a certain degree, but we’re not talking about those we’re talking about this and this is a pure gem. Lunar blew everything I knew about story in games out of the water, but it was even more than that, the graphics were a perfect calling back to the days of 16-bit RPGs only obviously still a bit better, smoother really. Graphics aside there was the animated sequences, the voice acting, the music, the battle system, I’m pretty sure I could go on and if someone doesn’t stop me I might. All of that combined delivered an incredibly emotional experience and it’s one that I haven’t had again since to be honest.

It took many long nights to tackle Lunar until I finally finished it but not a second felt wasted, but the one thing that did crop up was a rather empty feeling. Not empty as in the game or the story was hollow, but empty as in I’d spend so much time growing to love the characters and being pulled deep into the story that suddenly realizing that it was over was more than just a little sad. If that wasn’t bad enough though, the one thing over all that almost made me depressed in a way because I loved the game so much was the fact that after finishing it I’ll never again come back to the game and experience it for the first time ever again.

As gamers we all search for those games that draw us in and won’t let go, the ones that impact us in some meaningful way. Like I said earlier, I’ve played a lot of fantastic games, but this particular incarnation of Lunar the Silver Star will always rank high on my list of favorite games, maybe not as my all-time favorite game but damn near the top for sure.

There is a lot of praise to be had for this game, and clearly, I’m not hiding or sugar coating my love of it either but let me leave you with this final thought on it. Since I completed it all those years ago I have yet to pick it up again. Like I said already, I’ll never experience it the same way again, I’ll never again see it with fresh eyes and have the same level of wonder, I know because despite saying I’ve never picked it up again, in truth I did once, years later, and couldn’t get very far and most of that was because I was seeing what I’d already seen before. The wonder I felt when I first saw it was only a small flicker and while I still say it is an amazing game in every way, it was also a story that once told I simply could not return to regardless of how well it played or how beautiful it looked. I know I’ll try it again in hopes of recapturing the same amazement, I may even succeed but for now it will always be a cherished memory in my own gaming history. Do you have any games like that? A game so good you couldn’t go back to it because it never felt the same again, but you know you still loved it? Please share because I really want to know, I can’t be the only one.

Just for fun, Lunar SSSC, Lunar 2 Eternal Blue, and the Arc the Lad Collection 😀

~Fallyn Aingeal~

Top Ten! Twenty? Thirty!?

Well I tried to do it, I really did, but I really couldn’t narrow it down to just ten games, or even twenty, heck the list made it just past thirty before I was able to trim it down by a couple to make it an even number. Though in reality, this isn’t a top ten list of my favorite games, this is a list of games that impacted me in one way or another, games that helped to shape who I am as a gamer as well as well as my passions. With that in mind, this will probably be long, sorry in advance. I suppose I could break it up into several posts and it’s possible I will it just depends on how much I want to talk about each game. One final note before I start jabbering on about the games, they aren’t in any order, well maybe in order of console but that would be it because there is no way I could actually rank them as far as favorites go.


The Legend of Zelda


This wasn’t the first game I ever played, I’d have to go back to the Atari 2600 for that one, but I credit it with starting my life long love of gaming. From having free reign to go where I wanted, the action, the weapons and upgrades, everything about the Legend of Zelda just spoke to me. Tie all of that in with the cartoon that would pop up on Friday’s as part of the Super Mario Bros Super Show, as well as the books and comics, and it quickly became my favorite game for the longest time. LoZ was a game that got me thinking differently about a lot of things at that young age (roughly seven or eight if I remember) but most of all it ignited my curiosity, wondering what was around the corner, where was the next secret hiding? To top it all off, there was an entire second quest to experience where dungeons were in different locations as were items, it blew my little mind at the time and still does when I think back on it.

Teenage Mutant Ninja Turtles II: The Arcade Game


I was always a huge fan of the Turtles…the 80s/90s Turtles that is and the Arcade game was like playing an episode of the cartoon show and I loved it. While it is true that a lot of games were made from cartoon shows as well as the other way around, the Turtles Arcade game really felt like it was lifted from the show (there are probably others that did as well but this one really stands out to me). Personally, I was always Donatello, he was always my favorite and I won’t lie I wanted to be super smart like him. This one also holds the distinction of being one on a short list of games that I’ve beaten multiple times, usually once I beat again (if I ever beat a game) I’m done with it. I often try to play a game multiple times but since I’m familiar with the story I burn out fast but not with this one, I can’t count how many times I’ve finished it and I count that as a good thing.

Contra, Gauntlet II, and Guerilla War

I wrapped these three into one for two reasons, first off to try to cut this down a bit and secondly because they actually are connected in a way…I’ll explain. All three of these games are ones that my brother and I would spend hours on together, he was my go-to player 2 and even though he was just shy of twelve years older than me he always made time to play on the NES with me and these three were games of choice.

Contra was one we had the most fun with for sure and we both managed to get through it without ever knowing about the Konami code and to be honest I was always surprised that people needed the code to beat the game in the first place. Contra is another game on the list that I’ve beaten several times over.

Gauntlet II was just pure fun, level after level of a seemingly never ending *coughs* Gauntlet *coughs*. Bad jokes aside, my brother and I had managed to get up around level 95 before it was time for dinner and never managed to make it that far again but that was also the time when the SNES was coming out (at least when we had Gauntlet II) and we stopped playing games together as often.

Guerilla War was the last of the big three my brother and I would play endlessly and I think we played it so much because a) it reminded us of Contra in a sense only from a top down perspective and we loved it, and b) it was one where you could continue endlessly only resetting your score without having to start from the beginning when constantly unless you both died at the same time. Now while we played and beat it several times, we never truly beat it since we always had to continue constantly.

Gameboy Shortlist

Link’s Awakening

Links Awakening box

I can’t express how much I truly loved this game, seriously, I played it so much and burned through so many batteries on my Gameboy it’s not even funny it’s part of the reason my parents got me the Super Gameboy when it released so I wouldn’t waste so many batteries now that I think about it. From a gameplay perspective it was very similar to A Link to the Past and obviously it’s graphically different because of the difference in hardware but it felt very similar. Throughout the game there are several references to other Nintendo properties which adds a little comedy to game such as Bow Wow (better known as a Chain Chomp), Goombas and Pirahna Plants, Shy Guys, and even Wart from Super Mario Bros. 2 make an appearance.

Cameos aside it was such an addictive entry into the Zelda series and it’s one of the biggest reasons I started writing in the first place. I remember writing a small play for me and my friends to act out, I even tried writing short stories to add more to the lore of all the Zelda games.

Pokemon Blue Version


I won’t lie, I can’t remember exactly why I had to have this game, but I know I had to have it and as I recall I was a Freshman in high school when it released. There was something about the concept that I really loved, creating a team to take on the world and show you were the best trainer ever, stopping an evil plot, evolving a fish into a dragon…all the good stuff. To be fair I wouldn’t be surprised if part of it was because of Blastoise on the cover too. I honestly never would have guessed that Pokémon would blow up like it did but I’m glad it did, there is something about the game, the style, the mechanics, that make it accessible to just about anyone who wants to play it.

The Age of the SNES

Super Street Fighter II Turbo


Now I am not a huge fighting game fan, there are some that I enjoy I’ll admit, but it’s not my genre of choice. This one though, was my first, or at least I’m pretty sure it was my first. It was actually given to me by a friend in middle school along with Sim City (that one will crop up later) and I can’t remember why, more than likely he was tired of it either way I got two free games. Honestly, I really loved how it played, it was smooth and fluid, frustratingly addicting, and it even got me to play a few more fighting games before I decided I wasn’t a huge fan of the genre. More importantly though I loved the stories of the characters and it broadened my horizons as a gamer. I may not love fighting games but I’m glad for this one introducing me to the genre because over time I’ve played some great games.

*Important note, the game was released on the SNES in ’91 and I wasn’t in middle school until ‘93/’94 which is when I got it from my friend*

Final Fantasy Mystic Quest


Now I’m gonna start with saying that all I remember as far as how I acquired this game is that it was packaged with something else and I’m pretty sure it was NFL Football (totally weird I know but it was like a makeshift bundle at Best Buy years ago). To this day I have always credited (and always will) this game for getting me into RPGs in general and Final Fantasy games in particular. Yes, I know the reasons as to why it was made, thinking that Western audiences couldn’t handle a true Final Fantasy game, so we got a stripped-down version. In reality though, if it wasn’t for that stripped-down version, I never would have known the joy that the entire Final Fantasy series could give a person.

Mystic Quest triggered a love of fantasy in a hardcore way, after playing and beating it (the first and one of few FF games I’ve beaten) I went full tilt on the fantasy scale. Reading books, watching movies, my gaming choices even started drifting into fantasy even more than before and I’m grateful for it too. It’s safe to say that Final Fantasy Mystic Quest is one of my top five favorite games of all time, from the graphics to the soundtrack, I loved every step I took, every battle, every victory chime and I’ll defend it’s awesomeness for as long as I’m a gamer.

Mario Paint


Before I tried Mario Paint I always loved to doodle and sketch, from the time I was eight or so I loved drawing on anything I could get my hands on. Mario Paint took that passion and multiplied it ten-fold, the game (and I use the term somewhat loosely) was an oddity in its own right but it would still be a few years before I got my hands on Paintshop Pro and longer still before Photoshop and Mario Paint helped fuel that creative desire that I still have to this day.

Final Fantasy II (IV)


Where Mystic Quest introduced me to Final Fantasy, the second (or rather fourth depending on where you are) cemented a love for the series that even Final Fantasy XIII couldn’t destroy. This one showed me what a Final Fantasy game really was and was so deep. One of these days I really need to finish it too, every time I try I get to the point where *SPOILER* Cecil becomes a Paladin and for whatever reason I just can’t finish and I’ve tried…oh how I’ve tried and I don’t know why I can’t finish it.

Illusion of Gaia


The first true-blue Action/RPG I’ve ever played, at least one the best ones I played in my early years that’s for sure. When I first played it I couldn’t completely wrap my head around the story but I understood enough for it to click just how awesome the game was. On top of a great story you have a main character that can switch between an adventurous boy (Will) to one of two others, Freedan and Shadow (a dark knight and a humanoid energy construct respectively) with each form having its own strengths and weaknesses to help you get through the adventure. What really stands out to me though was as I was playing, I was seeing something I’d never seen before, at least not up to that point. There was so much depth not just to the story but to the characters as well, it was a game that really made you care about the characters and what they were going through and it made gaming more personal for me.

Sim City


Told ya I’d come back to this (see Super Street Fighter above), and I’ll admit when I first heard of it, I had no idea what it was. Once I played it however, I still had no idea what was going on, but it didn’t take me long to figure out what I was seeing. No question it was the first city builder I’d played, and it wasn’t the only one around by far, but it was another game that in a way catered to my creative side. I spent hours, days, even weeks playing and trying to design a functioning city. I always failed, but the process always held my interest and it translated into other areas, for instance as I would write I would want to design cities and worlds for my characters to inhabit and Sim City helped in that regard…well I mean I didn’t try doing it in the game but it did help me think about the world and environments in a different way.

Sim City also sparked a love for the genre which rolled over to all the Sim games of the time; Sim Tower, Sim Ant, eventually the Sims, as well as the tycoon style games like Rollercoaster Tycoon and Zoo Tycoon.

Super Mario RPG Legend of the Seven Stars


Everyone knows this game, or should at least, developed by Squaresoft (now Square-Enix) for Nintendo and using many of Nintendo’s beloved characters (including cameos) it took Mario completely out of his element and shoved him into an entirely new genre. Not only did it take Mario and company and put them into an RPG (along with introducing new characters that have sadly just slipped into oblivion) it also introduced a unique element to the combat system, timing button presses to guard extra damage or do more damage it took the turn based aspect of RPG combat and added, essentially, quick time events.

By this time, I was a full fledged Squaresoft fanboy and when I first heard about this, I had to have it, no question about it, and I have zero regrets.



One of the craziest RPGs I’d ever played and one of my favorites for sure and to this day I still have no idea why I wanted it. I had never heard of it before I got it and quite frankly, I think I just wanted a new game and it was easy to talk my mom into buying it since it came with the strategy guide and it seemed like a good deal. Once I started playing it though, wow, I mean really wow! I think the biggest draw for me, besides the crazy, was the fact that it essentially starred just regular kids and as a kid it made me dream of having my own adventures, so I guess in a way it really hit home. I never did finish it, even wrote to Nintendo Power to get help with the final battle but by the time I got a reply I had moved on to other games.

Legend of Zelda: A Link to the Past


Of course this was going to be on here, this was the system seller for me especially after a friend had brought his system over to play and the second I saw the Triforce I was hooked. I had to have this system, and this game, like a primal need even, it simply had to be part of my life. LttP took everything I loved about the original game and blew it up in every possible way, the story, the visuals, the soundtrack, at no point did it ever disappoint and I spent hours trying to find every secret (way before the internet was as big as it is now) and if I could relive any game just once this one would be it. This is the game that keeps my head in the clouds and keeps me dreaming, of being more than I am, it’s the biggest reason why I write, why I draw, and why I try to create.

Super Metroid


While the Legend of Zelda was always bright and cheery…well sort of, Super Metroid (and really the Metroid series in general) was the exact opposite. Where Link had friends to call on for help, Samus had her training and solitude and that alone is what truly pulled me in. Being alone on an alien planet with no one to talk to, to turn to for help, or even for comic relief, it actually made me think about the world itself (the real world that is). As dark as it may seem, Super Metroid made me think in terms of looking out for myself, that there wasn’t always going to be someone there with advice or a helping hand to get me through things and it’s probably one of the best lessons a game has ever taught me.

Enter the 64-bit

Perfect Dark


I personally never owned Goldeneye, I played it (not much), and I enjoyed it, but I never owned it however I did own what was essentially a very similar game in Perfect Dark. Between the two games I preferred Perfect Dark by far, maybe because I was never a huge James Bond fan, but the story was fun and the game itself was challenging and throw in an alien named Elvis and what more could you possibly need?

Perfect Dark may not have been as impactful to me as many of the other games on this list but it made its mark and lead me back towards Sci-Fi.

Dreaming on Dreamcast

Tony Hawk’s Pro Skater 2


I’m not a huge fan of skateboards, maybe because I know I’d fall and break my neck, but there was something about this particular one. Maybe it was the soundtrack, maybe it was the mechanics, maybe because it was simply just an incredibly fun and addictive game, but I loved it regardless. To be honest, playing it made me feel like I could do anything, it kind of put me into a groove thanks to the music as well as the flow of the game and I would just sit and zone for hours. This was also a game that introduced me to music I probably never would have hear otherwise (the Rock Band and Guitar Hero series did the same thing years later), it helped me to define my own taste not just in music but in a lot of things like my own fashion sense. Something about the culture that surrounded skateboarders then and now, one that was just about being who you were and this one spoke volumes to me.

Phantasy Star Online


The fact that I didn’t have a large Dreamcast library aside, this was unquestionably my favorite game for the system. I could never even get very far into it, in fact for all the hours I pumped into it I only barely got inside the Dome after the starting area. To be fair I had no way of getting online at the time to play with others and at the time I was so introverted I wouldn’t have tried if I could and I never had friends at the time that really wanted to play it either so I was largely on my own but none the less I loved it. Hour after hour, long after the sun went down, I was drawn to this game and I loved every second.

Enter the Playstation

Mega Man Legends


Such an amazing game on so many levels, and another one that would always set my imagination wild with adventure. I mean really, you have Mega Man in as much of a non-traditional Mega Man game as you can get, 3D and a mix of action and RPG, a new backstory as an adopted kid after the world is essentially flooded. All of this was a nice change of pace from the standard Robot Masters and Dr. Wiley method that, while worked, was starting to get stale (at least for me) and even the X series didn’t help much though they were great games, but it was more of the same. I was always sad that there would never be a third installment and more than likely never will be, I mean, at least we got Mega Man 11 but I think the spin-off series are going to be dead for a long while.

Gran Turismo


I don’t think I’ve said it yet, if I have…sorry, but I’m not a huge sports fan in general and while racing isn’t a traditional sport, I do lump it in with the rest because at least a few people would consider it a sport. Gran Turismo though, wow did I love this game and I think it was because it was so realistic (at least for the time) and while I enjoy the look of a nice car, this one made me really appreciate cars as a whole, how intricate they are, how even the smallest thing could turn a beautiful piece of machinery into a lump of metal. It by no means turned me into a car guy, I can change my oil and a tire, that’s about it but it did give me a new level of respect for cars in general and car racing in particular.

Vanguard Bandits


The first game I ever played under the Working Designs label before I ever got a hold of the Lunar series on the PS1, it also came before Final Fantasy Tactics so really it was the first tactic style game I really sunk my teeth into (though I did own Ogre Battle on the N64 I barely ever played it). It was a brilliant blend of both fantasy and sci-fi and being a tactics game mixed in RPG elements as well and while I may be terrible at tactics games I still love them and this one always stood out with very fond memories.

Parasite Eve


Blending Horror with RPG and a somewhat wild, yet oddly plausible story, Parasite Eve really pulled me into the horror genre (I was already eyeball deep into RPGs). I could never really get over how amazing this game was and really underrated (at least from my point of view). The most unique thing about it is the fact that it is heavy handed with horror elements and I think that’s where it really shines, I mean Squaresoft had dealt with heavy subject matter before but this one was darker in a way and maybe it’s because it was more realistic that made it seem darker. To be fair, early Final Fantasy games had their dark moments as did others like Chono Trigger but the pixel graphics somehow soften the blow in a way but seeing it rendered more realistically (given the power of the PS1) made it seem more macabre to me. As dark as it may seem, it made me think more about life and death though to be fair at the time my own grandfather had been declining in his health so this brought it all to the forefront as well but as humans it’s an important thing to take in and consider.

Final Fantasy VII


I know, everyone thinks it’s overrated and maybe they are right, then again maybe they aren’t. For me, this was an amazing game, the story, the graphics…yes even the blocky bodies, and most importantly, the music (one of my favorite soundtracks for the record), but most importantly to me was the Materia system. Of all the Final Fantasy games the Materia system was my favorite and as silly at it seems I liked the way the Materia looked (at least when it was slotted into gear), that smooth crystal look that reminded me of Mystic Quest and FF II (IV), and trying to balance it all.

Initially I spent about 50 hours in the game when my save file was corrupted and had to start from scratch and by the time I finally finished the game (counting the corrupted save) I had put close to 200 hours into it and regretted nothing. By the time FFVII came out I had drifted away from writing and this pulled me back in.

Castlevania Symphony of the Night


Hands down my favorite of the series to this day and another game joining the ranks of the few that have been beaten more than once. As many times as I’ve played it I’ve never found anything I didn’t enjoy about it, yes that includes the “cheesy” acting though to be honest I prefer the dialog of this one more than almost any other Castlevania game I’ve played. The soundtrack really stands out for me but really, everything is epic in my eyes, the action, the graphics, the splash of RPG elements, there’s even a few puzzles sprinkled around and challenging boss fights (except for Legion, I always found that to be one of the easiest fights).

I do love the connections to other Castlevania games and even not having played many of the past ones (or getting far into the ones I did play) I still understood what was going on and made me come back for more again and again. At one point I had been renting the game, in fact I had rented it about three or four times and still hadn’t beaten it because I was exploring everything heck I even bought the strategy guide before actually getting the game because I knew I would own it eventually and I was right. As a matter of fact, I had finally convinced my mom to buy it for me since I had rented it so often and wouldn’t you know it, that night I finally beat it.

I will say this though, I completely stumbled upon the inverted castle by accident. I had never known about it and never found the Holy Glasses which you technically need to see the floating orb behind Richter. Yes, I know I bought the guide first but I never looked at it until after I beat the game and found the inverted castle and the second I saw that castle come down and realizing I wasn’t done yet I was in awe, completely blown away, it was like a game that was already awesome suddenly got even better.

PS2: The Return

Baulder’s Gate: Dark Alliance I & II

I know, not fair, it’s two games which brings the list to 31 but outside of story they are essentially the same game and the reason they are on here besides being two of my favorite dungeon crawlers of all time as well as having one of my favorite characters hidden away in them (Drizzt Do’Urden), but they also helped me come back to reading as well has helped through a rougher time in my life. These games would just let me completely forget about the world around me and immerse myself in a fantasy adventure unlike any other and whether you play D&D or not, one thing the game has inspired is a passion for excellent story telling.

PC: The Final Frontier

Alone in the Dark


My first true blue introduction to the survival horror genre, even as silly as it was it was just as equally terrifying. I was absolutely terrible at the game, no question about it, but I didn’t care I loved playing it. This was also still back in the time when my brother and I spent more time together and while Alone in the Dark wasn’t a two player game, we would often play it together and fail miserably and for me it was more about spending time together than actually getting anywhere in the game itself.

The 7th Guest


I don’t know how my brother and I stumbled onto this game but we loved it and much like Alone in the Dark we were terrible at it to the point of needing to by the massive strategy guide for it and still had trouble beating it. I remember being blown away by the very concepts I saw in the game if not the game itself. Aside from the creepy story you had fully acted sequences super imposed on top of the game area to help tell the terrifying fate of the house guests. Believe it or not it was as much the strategy guide as the game itself that contributed to me wanting to write. If you didn’t know, the strategy guide had the full script in the back of the book and it was such an amazing thing to see, to be able to read it (over and over in my case).

Age of Empires


It’s been a long journey (and according to Word, so far eight pages worth so congratulations on surviving this long), but we’ve come to the final game and one of the best RTS games in my personal opinion. Before this I had played Command and Conquer as well as Star Craft and Warcraft but Age of Empires really stood out to me and largely because of the historical aspects more than anything. I mean the sci-fi and fantasy of the others was great and all but being in charge of an ancient civilization as it rose to power and decimated its enemies was something completely different, though in my case I was the one being torn apart, I mean let’s be realistic, the AI was brutal in those early days and it’s part of what made it even better.

The end, or the beginning?

You stuck it out, we’ve reached the end, time for me to wrap this up. Looking back, I know I didn’t explain why each game impacted me and maybe it’s because they didn’t in an obvious way. All these games hold a very special place in my past and mean the world to me. Some of them were my first gaming experiences while others helped me through rough times. Many of them inspired me to be more than I am, always reaching for the stars in a way and I’ll admit that because of that I may not have reached my full potential yet but if there is anything that gaming has taught me it’s that it’s never too late to shoot for your dreams.

Thanks for sticking around and reading, see ya next time!

~Fallyn Aingeal~

*Final note, I wanted to include pictures of the games from my actual collection but currently all my older stuff is all in storage for the time being so had to find box art images*

Gaming Memories: Super Metroid

April 18th 1994, I was 12 and in between grade school and middle school when Super Metroid made it’s North American debut. I don’t remember why I wanted it so bad, I know I loved the box art and while I was absolute trash at the original I still loved playing it (which is more likely the reason I wanted it). Now I’m fairly certain that one of my uncle’s bought it for me and the reason I think that is because he is also the one that got me my first year’s subscription to Nintendo Power with the strategy guide for said game as being the bonus for subscribing.

I remember this being the first truly scary game I ever played and sure that may sound silly looking back in time but when you consider that most of the games I’d played up until that point where more on the lighter side (Legend of Zelda, Super Mario World, and others) this was super dark and creepy. I won’t lie at first, I had a hard time with it, which is probably why I got the guide I was confused and only barely knew where to go because for me it was a completely different type of game. Over time and with the help of a friend as a co-pilot I managed to make it through to Mother Brain and beyond granted I didn’t find all the secrets even with the help of the guide and it took me forever, so I did get a rotten ending, but I completed it damn it!

From beginning to end there really isn’t anything I do not love about Super Metroid, from the graphics to the soundtrack it’s a beautifully challenging game. To be honest I would even rank the soundtrack for Super Metroid as one of my top five for sure and to be fair it’s hard to even pick a top five, there have been so many great soundtracks over the years. Now as great as the game is (and it really is) I want to point out one of my favorite parts. Out of everything you can do, every place you can go, and every secret you can find, there is one place in all of Zebes I enjoy stopping and spending time.

Maridia Tube

Nestled nearly as far south into Maridia as you can go (with the exception of a save location a couple of screens down) and resting between two halves of Lower Brinstar there sits a simple, glass, tube. Strange right? That I would find this one spot the best possible place in the entire game. Well it is, between the haunting yet beautiful music, the tranquility of the moving water surrounding the tube you stand in, the occasional Skultera floating about, in all the chaos of Super Metroid this has always been the most calming location and the reason I’ve never (and probably will never) achieve the best ending.

I’ll admit I can be a little obsessive when it comes to this location, in my youth I drew up plans for various aquariums emulating the same location, even designing a home with a life-size version as well. Now granted as I get older I realize at least one of those is incredibly impractical, but it would still be super awesome to be able to walk through that same location, hearing that music and just chilling for hours on end.

I hope you enjoyed the memory, I certainly enjoyed reliving it even briefly.

~Fallyn Aing3al~